Package Design

# Package Design

Package Design

Effective package design balances challenge with achievability while considering student skill levels and time constraints.

Rating-Based Difficulty Progression

Design packages with increasing difficulty based on student puzzle ELO ratings:

Example for 1500 rated student:

  • 5 puzzles at 1400 ELO - Build confidence with slightly easier problems
  • 3 puzzles at 1500 ELO - Practice at current skill level
  • 2 puzzles at 1600 ELO - Challenge growth with harder problems

Using the +100 Button:

The +100 button in the package creation view increases difficulty without modifying other filter settings, making it easy to create this progression.

Time Management

Target: 15 minutes per package

  • Standard solving time for most students
  • Only increase difficulty and time investment if you know students can handle it
  • Monitor completion times and adjust accordingly

Attempt Count Strategy

Adjust attempts based on student level:

  • Beginners: 3 attempts - Allow learning from mistakes
  • Intermediate: 2 attempts - Encourage more careful analysis
  • Advanced: 1 attempt - Prevent guessing, promote thorough calculation

Student Feedback Integration

Use end-of-package feedback:

  • Students provide feelings about difficulty after completing packages
  • Monitor feedback patterns to adjust future package difficulty
  • Look for consistent reports of "happy" or "sad"

Remember: Effective packages balance challenge with achievability. Use ELO ratings, time targets, and student feedback to create optimal learning experiences.