Package Design
# Package Design
Package Design
Effective package design balances challenge with achievability while considering student skill levels and time constraints.
Rating-Based Difficulty Progression
Design packages with increasing difficulty based on student puzzle ELO ratings:
Example for 1500 rated student:
- 5 puzzles at 1400 ELO - Build confidence with slightly easier problems
- 3 puzzles at 1500 ELO - Practice at current skill level
- 2 puzzles at 1600 ELO - Challenge growth with harder problems
Using the +100 Button:
The +100 button in the package creation view increases difficulty without modifying other filter settings, making it easy to create this progression.
Time Management
Target: 15 minutes per package
- Standard solving time for most students
- Only increase difficulty and time investment if you know students can handle it
- Monitor completion times and adjust accordingly
Attempt Count Strategy
Adjust attempts based on student level:
- Beginners: 3 attempts - Allow learning from mistakes
- Intermediate: 2 attempts - Encourage more careful analysis
- Advanced: 1 attempt - Prevent guessing, promote thorough calculation
Student Feedback Integration
Use end-of-package feedback:
- Students provide feelings about difficulty after completing packages
- Monitor feedback patterns to adjust future package difficulty
- Look for consistent reports of "happy" or "sad"
Remember: Effective packages balance challenge with achievability. Use ELO ratings, time targets, and student feedback to create optimal learning experiences.